Fun in the version of the Windows PC platform comes down to the dynamic battles of six teams. The pace of battles is very fast and dynamic clashes further enhances the high mobility form. The emphasis was mainly on close cooperation and a reference for any success requires collaboration with comrades in arms. This assumption reflects the modes of play. For example, in the Payload one team must deliver an explosive charge to a specific point on the map, and the second is to prevent this. However, in the Point Control one group attacking checkpoints, and the other must be maintained until the end of the match. In both modes, lone wolves have little chance of survival and are quickly eliminated by the opposite team.