The sixth installment of the legendary series of turn-based strategy, allowing for directing selected civilization over thousands of years of its development. For the creation of the game corresponds to the traditional studio Firaxis Games, a patron of the production took the same series creator Sid Meier. In terms of mechanics, Civilization VI combines the best practices of previous part of the cycle, but in the game there is also some revolutionary changes. The most important of them is a new way to develop cities that now can take more than one field and consist of four types of areas: industrial, scientific, commercial and military. Modification system has been the development of technologies in which each invention has been assigned the additional miniquest, providing a useful bonus. Significant changes also affected the system of diplomacy and combat mechanics, mitigating some restrictions introduced in the fifth part of the series. The entire complement traditionally powerful and fully customizable multiplayer mode.